Professional · XR hand tracking · Dec 2022 – Aug 2024
Ultraleap Unity Plugin
Helping push Ultraleap's open-source Unity plugin to be the number one hand-tracking plugin for Unity.
- Unity
- C#
- Hand tracking
- MRTK 3
- Unity XRI
- XR Hands
- Android VR
- SOLID
- Company
- Ultraleap
- Role
- Unity Software Engineer
- Period
- Dec 2022 – Aug 2024
- Platforms
- All Android VR platforms and Windows standalone
Highlights
Physical Hands
A brand-new way to interact with the virtual world, integrating deeply with the Unity physics engine.
02
Pose detection
I worked nearly solo on bringing pose recording and detection to the plugin, with regular code reviews and input from UX designers.
03
Keeping up with the latest and greatest
I was integral in implementing support for MRTK 3, Unity XRI and XR Hands, keeping the plugin current with the wider XR ecosystem.
The story
My work at Ultraleap
As a Unity Software Engineer at Ultraleap from December 2022 to August 2024, I played a key role in the development and maintenance of the Ultraleap Unity Plugin for hand tracking. I created features and demos for customers and trade shows, contributing significantly to pose detection and the plugin's physical hands functionality. The work meant talking to low-level hardware APIs to implement new features and push the boundaries of hand tracking in Unity.
I kept the developer documentation comprehensive and current, including a major refactor, and built scalable tools using SOLID principles and Agile processes. I shipped applications for all Android VR platforms and Windows standalone, tightly integrated with MRTK, Unity XR Hands and Unity XRI, to advance what hand tracking can do in virtual reality.