Tool · Graphics programming
DirectX 11 Procedural Buildings
A simple tool to create 3D houses, built from the ground up in DirectX 11.
- C++
- DirectX 11
- Procedural generation
- Renderer
- Model export
- Language
- C++
- API
- DirectX 11
- Scope
- Window creation to model export
- Input
- User-defined building parameters
Highlights
Low-level code
Using only the basic DirectX framework, a simple tool was created to generate and export a 3D building from user-supplied data.
02
C++ coding experience
Very low-level C++ to create a renderer and a procedural building creation tool, with no engine to lean on.
The story
How I did it
I developed a simple tool to create 3D houses using DirectX 11, starting from the ground up. Using only the basic DirectX framework, I built an application that generates and exports 3D buildings from user input.
The goal was to construct a 3D application from the very basics, from creating the initial window to exporting the finished model in a usable format. It sharpened my low-level graphics programming and gave me a solid foundation in 3D application development.